Localization is everywhere. That is because the public can only enjoy entertainment products if they are able to understand them. You cannot enjoy movie if you do not understand what the characters ...
RALEIGH, N.C. – Feb. 18, 2010 - XLOC, a leading provider of global localization solutions for video games, is excited to announce its sponsorship of the Game Localization Summit at the Game Developers ...
Localization firm, Active Gaming Media, are establishing an indie game funding, localization and publishing service, dubbed “Playism,” which launched in Japan this week. You can read more about the ...
A bit of cool news from Spike Chunsoft, who recently launched their North American website, as they made an announcement that they will be revealing four games that will receive localization to be ...
Localization projects begin as they would at other companies – with lots of planning. Active Gaming Media decides how many translators they need and then gather as many assets from the publisher as ...
SAG-AFTRA announced this week they have introduced new terms for the Independent Interactive Localization Agreement. The agreement is basically a streamlined version of the base terms from the union's ...
NEW YORK, Sept. 15, 2025 /PRNewswire/ -- TransPerfect, the world's largest provider of language and AI solutions for global business, today announced that its TransPerfect Games division was named ...
Scandinavian voices don’t help bad reviews. Epic Mickey 2: The Power Of Two launches today, and apparently the game has turned out to be the biggest games localization project in Scandinavia ever.